There’s two fundamental solutions to follow up one game with another: an out-and-out sequel, which usually runs the chance of either being an excessive amount of like the original or leaving off some valued feature the fans of the unique loved; after which there is the “spiritual successor”: a ‘like’ game that resembles, however, not immediately tied to, the original (like Bioshock and System Shock 2).
Darkspore is much more of the latter–it is merely barely associated with the Spore galaxy whatsoever and just vaguely plays like a Spore game. Will still be plenty of enjoyment to play, don’t misunderstand me, however, if you’re anticipating a multi-stage Sims-style world creator…well, this really is a lot more like a Diablo-esque, Dungeon-Siege-y game. Gameplay is from expense and also you click on targets and methods or make use of a keyboard to automate your creatures’ combat with the many opponents wandering through a level.
The idea of Darkspore is this: the Crogenitors have got to messing around with DNA, and finally chose to stack a lot of customizations/modifications onto the creatures they produced that this “Exponential DNA” (called “eDNA”) destabilized. It created “Darkspore”, genetically tainted mutations which were virtually unstoppable and continued a rampage. The Crogenitors were almost destroyed; survivors were loaded onto ships with computers capable of solving the eDNA problem. This is where you come in: you are a recently-awakened Crogenitor. eDNA has been sits firmly, and you are in possession of a number of creatures able to standing up to the Darkspore, however, not more likely to go nuts and then try to kill you. You walk them through a variety of places Diablo-style and wipe out any Darkspore creatures you discover. Meanwhile, you’re aboard your spaceship and your computer walks you through the in-between moments, like changing a creature, adding/removing team members, or picking which kind of adventure you need to do next.
There are several twists which make your gameplay unique. First, you will find, add, and upgrade everyone of your creatures’ capabilities. The Editor resembles the Spore editor, creature control simply does not make the maximum amount of distinction as Spore provided you. Much of your tasks are nearer to Spore’s Civilization stage, in which you mainly dressed your creatures in fascinating ways (though you have in much the same capability to change body parts, size, shape, paint-up, and etc.). Another differ from a typical dungeon-crawler is that your creatures are swappable: you will find yourself using one beast for monsters which are several but weak, then changing to a different when there’s only one or two strong opponents and you require some heavy one-on-one damage. And also this can help you out in the health department: if one creature is starting to get badly wounded, just change to another, finish the battle, and after that switch returning to collect the heals and power-ups. Additionally, there are the ability (eventually) to be more squad-based, managing multiple creatures, and naturally you may also team up with your friends for some co-op fun. Your game is “in the cloud” – according to your Spore account, it places your stats on whatever computer you sign in to the video game from (bye-bye bad DRM? Let’s hope!) and the online arena also enables you to jump into PvP if that is a lot more the way you like.
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